Sa'Dia

Description:

Sa’Dia
Female Human Magus 3
LN Medium humanoid (human)
Init 1; Senses Perception +3


Defense

AC 13, touch 11, flat-footed 12 (2 armor, 1 Dex)
hp 24 (3d8
6)
Fort 5, Ref 2, Will 3

Offense

Speed 30 ft.
Melee masterwork falcata +5 (1d8
2/19-20/×3) and
   unarmed strike 4 (1d32 nonlethal)
Special Attacks magus arcana (arcane accuracy), spellstrike
Magus Spells Prepared (CL 3rd; concentration 8):
1st (3/day) — magic missile, shield, unprepared spell slot
0 (at will) — detect magic, light, mage hand, prestidigitation
Spellbook, compact :
1st — blend, burning hands, feather fall, floating disk, magic missile, magic weapon, shield, shocking grasp, vanish, web bolt
0 — acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, spark, stabilize

Statistics

Str 15, Dex 12, Con 14, Int 17, Wis 10, Cha 9
Base Atk
2; CMB 4; CMD 15
Feats Combat Casting, Craft Wondrous Item, Exotic Weapon Proficiency (falcata)
Traits focused mind, wealthy
Skills Acrobatics +4, Appraise +1, Bluff -3, Climb +0, Diplomacy -3, Disguise -3, Escape Artist -1, Fly -1, Heal -2, Intimidate -3, Knowledge (arcana) +9, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +3, Ride -1, Sense Motive -2, Spellcraft +9, Stealth +4, Survival -2, Swim +0
Languages Common, Draconic, Dwarven, Infernal
SQ arcane pool, meticulous, spell combat
Combat Gear 2 pearl of power (1st level); Other Gear masterwork falcata, vestment of armor +2, belt pouch, flint and steel, parchment (6), signet ring, spell component pouch, spellbook, spellbook, compact, waterskin, light horse (combat trained), military saddle, saddlebags, moonstone studs (worth 100 sp), 3 gp, 22 sp

Special Abilities

Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool (
1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Focused Mind +2 to Concentration checks
Meticulous -2 on all untrained skill checks
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wealthy Your Cost of Living (p.405, core rulebook) costs are one step below your chosen lifestyle.

Bio:

Born to a noble family, Sa’Dia was schooled in history and matters of state at an early age. When her talent for the arcane became known at the onset of adolescence, she was enrolled in an academy of wizardry. After a mishap, she developed an interest in martial combat, eventually learning to meld the two approaches.

Now the head of her house, Sa’Dia leaves day to day management of the estate to her steward in favor of personal persuits. She is ocasionally called upon by the militia as a consultant to aid in cases outside their expertise.

Sa'Dia

Questions and Sand DRCricket666 JaronOllis